Monday, 27 February 2012

EVALUATION Q4: Who would be the audience for your media product?

‘Volume’ is targeting the British audience because there are many mainstream rap/grime artists and because my magazine promotes up coming artists and events for the British community. I decided to focus on audience around teenagers and young adults from 16 to 25 years old because the magazine has an urban edge to it that teenagers can relate to and information including concerts around the UK that the adults can look to. The main genre is RnB and hip-hop which is open to a wide range of audience therefore the magazine ethically tries to target all kinds of races such as black, Asian, Caucasian, Hispanic and more as London is a multicultural city for that reason, most people would be able to relate to each over. Generally the audience would be interested into music genre such as Hip-hop, RnB, Pop and Soul.



I decided to mainly target audience aged 16-25 because the younger viewers would be able to read the magazines for concerts and interviews whilst it would be suitable for the older audience would want to look at it in search of technical information, upcoming rappers and business related to music. Volume magazine targets the following social class and the following ages in the proportions:
16-24: 40%
25-34: 30%
35-44:20%
45+    :10%
The magazine aims at mostly students who are in education and have a deep passion for music in the hip-hop/RnB industry and even making music themselves.  They would also be interested in the latest technology gadgets such as iPods, headphones (such as BEATS by dre and Skullcandy) and are usually using a smart phone such as an iPhone or Blackberry. The teenagers fashion sense is usually wearing branded items such as Nike, Adidas and vans with a mixture of jumpers, shirts and chinos. They would also be into concerts at the o2 indigo and o2 arena also into gigs at parties or clubs. Moreover, in general they would be into watching tv, browsing through the internet and participating in sites such as Facebook and twitter and playing game consoles.  


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